09 Apr

Where I’ve Been

Aaaaand we’re back. A few of you NewbQuest listeners / watchers / readers have very politely asked me what’s up with the show via Twitter (@mattmirrorfish). It’s been a pretty busy period for me, with the main news being: I got a new job! I’m now part of the Online Content Team at Unity Technologies and help out there with making videos for the Unity YouTube channel as well as doing about half of the weekly Monday afternoon (US EST time) Twitch streams teaching Unity. It’s an awesome job and I’m super happy to be doing it. It’s definitely in line with the mission of what NewbQuest is all about. The sad fact though is that it’s pretty time and energy intensive and because it’s similar to what I was doing for the show it’s caused me to go on a bit of a hiatus. I’m bringing the show back to life to release an episode that I’ve (shamefully) been sitting on for quite a few months with the excellent Steve Swink (sorry Steve!) and I’m aiming to make some more regular updates here now that I’m settled into my new job, new apartment and generally re-arranged life!
For those who use Unity I’d love for you to check out my first big project for them which is a 14 part tutorial series on creating a 2D Roguelike game. This is aimed at intermediate Unity users but if you’re a beginner with a lot of gumption and desire feel free to dive on in.

I’ve also been working slowly away on my procedural flying butterfly shooter Pollen and have made some progress with it. You can check out some gameplay footage of the first two levels here:

05 Jun

Pollen DevLog 2: Clouds, New Enemy Spawning, Sounds

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Pollen is a game project I’m working on in Unity, it’s basically my first game and I’ve been working on it part time since October 2013 while teaching myself programming and game design fundamentals.  I’m calling it a low poly butterfly action rogue-like like.  It’s probably more ambitious of a project than I should have attempted as a first real thing but I am nothing if not ambitious.  It’s been slow but I’ve also been teaching myself a lot of stuff in the process. It’s been deliciously fun.  In this devblog I demonstrated my new sound effects, new clouds and new dragonfly enemy type.  This is a short devblog where I show some gameplay and explain the latest stuff I’ve done.