Butterfly Dev Blog 4: Shields and Ammo
In this update I added a shield system where you press and hold a key to spawn a shield around you which blocks projectiles. The shield has a ‘capacity’ resource which runs down the longer you hold it. When it runs out the shield stops working. When you release the key, the shield will recharge and fill back up in between engagements. I also added an ammo function which tracks how many missiles you are allowed to fire and disables the firing capability when you run out. For me both of these tweaks are an attempt to add more frequent and relevant decision making to the game. I want the player to be having to make as many decisions as possible over the course of the game and so am trying to add mechanics which force them to consider their next action, even if they are doing so very quickly. The balance between something fast paced and strategic is interesting to me and something I’m hoping to explore further as I go.