Pollen DevLog 2: Clouds, New Enemy Spawning, Sounds
Pollen is a game project I’m working on in Unity, it’s basically my first game and I’ve been working on it part time since October 2013 while teaching myself programming and game design fundamentals. I’m calling it a low poly butterfly action rogue-like like. It’s probably more ambitious of a project than I should have attempted as a first real thing but I am nothing if not ambitious. It’s been slow but I’ve also been teaching myself a lot of stuff in the process. It’s been deliciously fun. In this devblog I demonstrated my new sound effects, new clouds and new dragonfly enemy type. This is a short devblog where I show some gameplay and explain the latest stuff I’ve done.