In this episode I interviewed Kellee Santiago, now of micro-console OUYA, formerly of thatgamecompany. Kellee’s work with thatgamecompany along with her public thought has been a real inspiration to me in thinking about the potential of games as a medium. Her emphasis on creating aesthetically beautiful, welcoming and generous experiences at thatgamecompany with Jenova Chen really felt like something fresh and unique in the field of gaming and make a powerful concrete case for an inclusive and broad vision of what games can be and who they can appeal to. The fact that her most well known titles Fl0w, Flower and Journey broke out of the indie / art game ghetto and were made in partnership with Sony for the consumer oriented Playstation and the broad audience that represents still amazes me.
Today Kellee has joined the team at OUYA, the company behind the Kickstarter funded living room console with an overtly democratic and indie friendly message. This seems a natural fit considering her emphasis on broadening the scope of the video game medium and her work producing, leading and organizing at thatgamecompany. She’s been involved in bringing some very intriguing titles to the OUYA platform, including That Dragon Cancer a game which portrays a family in their fight with their child’s cancer diagnosis. I really enjoyed speaking with her and I hope you enjoy listening in.
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